In a way, these two books are responsible for my entire professional career.
With early computers, you didn’t boot up to a fancy schmancy desktop, or a screen full of apps you could easily poke and prod with your finger. No, those computers booted up to the command line.
I didn't choose to be a programmer. Somehow, it seemed, the computers chose me
[https://blog.codinghorror.com/if-loving-computers-is-wrong-i-dont-want-to-be-right/]. For a
long time, that was fine, that was enough; that was all I needed. But along the
way I never felt that being a programmer was this unambiguously
It's been a while since I wrote a blog post, I guess in general, but also a blog
post about video games. Video games are probably the single thing most
attributable to my career as a programmer
[https://www.google.com/search?q=site%3Ablog.codinghorror.com+%22video+
You know what's universally regarded as un-fun by most programmers? Writing
assembly language code [https://en.wikipedia.org/wiki/Assembly_language].
As Steve McConnell said back in 1994
[http://www.amazon.com/dp/0735619670/?tag=codihorr-20]:
> Programmers working with high-level languages achieve better productivity and
quality than
I saw in today's news that Apple open sourced their Swift language
[https://t.co/KpC9xID5kU]. One of the most influential companies in the world
explicitly adopting an open source model – that's great! I'm a believer. One of
the big reasons we founded Discourse
In 1992, I thought I was the best programmer in the world. In my defense, I had just graduated from college, this was pre-Internet, and I lived in Boulder, Colorado working in small business jobs where I was lucky to even hear about other programmers much less meet them.
I
These two imaginary guys [http://en.wikipedia.org/wiki/Beagle_Bros] influenced
me heavily as a programmer.
[http://en.wikipedia.org/wiki/Beagle_Bros]
Instead of guaranteeing fancy features or compatibility or error free operation,
Beagle Bros software promised something else altogether: fun.
Playing with the Beagle Bros quirky Apple
Sure, smartphones and tablets get all the press, and deservedly so. But if you
place the original mainstream eInk device from 2007, the Amazon Kindle
[http://en.wikipedia.org/wiki/Amazon_Kindle#First_generation], side by side with
today's model, the evolution of eInk devices is just as
Way back in 2007, before Stack Overflow was a glint in anyone's eye, I called
software development a collaborative game
[https://blog.codinghorror.com/software-development-as-a-collaborative-game/]. And perhaps Stack
Overflow was the natural outcome of that initial thought – recasting online
software development discussion into a collaborative game where the
Computer performance is a bit of a shell game
[https://blog.codinghorror.com/the-computer-performance-shell-game/]. You're always waiting for
one of four things:
* Disk
* CPU
* Memory
* Network
But which one? How long will you wait? And what will you do while you're
waiting?
Did you see the
The Dan Ariely books Predictably Irrational
[http://www.amazon.com/dp/0061854549/?tag=codihorr-20] and The Upside of
Irrationality [http://www.amazon.com/gp/product/B003JBHVZY?tag=codihorr-20]
profoundly influenced the way I design my massively multiplayer typing
[http://www.discourse.org] games [http://www.stackexchange.com]. These books
offer
I'm getting pretty sick of being nagged to install your damn apps.
XKCD helpfully translates:
Yeah, there are smart app banners, which are marginally less annoying, but it's amazing how quickly we went from "Cool! Phone apps that finally don't suck!" to