gaming

Thunderbolting Your Video Card

gaming

Thunderbolting Your Video Card

When I wrote about The Golden Age of x86 Gaming, I implied that, in the future, it might be an interesting, albeit expensive, idea to upgrade your video card via an external Thunderbolt 3 enclosure. I’m here to report that the future is now. Yes, that’s right, I

By Jeff Atwood ·
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graphics cards

Multiple Video Cards

Almost nobody should do what I am about to describe – that is, install and use more than one video card. Nobody really needs that much graphics performance. It's also technically complex and a little expensive. But sometimes you gotta say to hell with rationality and embrace the overkill.

By Jeff Atwood ·
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programming

My Holiday in Beautiful Panau

There is a high correlation between "programmer" and "gamer". One of the first Area 51 sites we launched, based on community demand, was gaming.stackexchange.com. Despite my fundamental skepticism about gaming as a Q&A topic -- as expressed on episode 87 of Herding

By Jeff Atwood ·
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nostalgia

Rediscovering Arcade Nostalgia

I think I spent most of my childhood -- and a large part of my life as a young adult -- desperately wishing I was in a video game arcade. When I finally obtained my driver's license, my first thought wasn't about the girls I would

By Jeff Atwood ·
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gaming

The Sierra Network II

You may remember Sierra's ImagiNation network from the earliest days of dial-up networking: The ImagiNation Network (INN), aka The Sierra Network (TSN), was the first online multiplayer gaming system. Developed by Sierra On-Line in 1989, and first available to the public in 1991, the ImagiNation Network was a

By Jeff Atwood ·
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simulation

My Racing Simulation Rig

One advantage of being a geek is that our habits-- as such habits go-- are not terribly expensive. I've written before about my interest in auto racing. Instead of spending $100,000 on a sports car, I've built a nifty racing simulation rig that delivers many

By Jeff Atwood ·
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hardware

Mouse Ballistics

Let me be completely honest with you. I have a full-blown mouse fetish. I've owned every single major mouse model from Microsoft and Logitech since the bad old days of the original Microsoft "Dove bar" mouse, and the Logitech MouseMan. I remember quite clearly bringing home

By Jeff Atwood ·
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gaming

Percentage of Chart Which Resembles Ms. Pac-Man

I couldn't resist [http://themot.org/gallery/d/58721-1/pacmanchart.png]. In the innocent era of 8-bit arcades, you made characters female by adding a cute little pixelated red bow. Just like in Ms. Sawhorse Detective [http://www.somethingawful.com/index.php?a=2305&p=20].

By Jeff Atwood ·
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gaming

DEFCON: Shall We Play a Game?

Earlier this year I wrote about how much I loved Introversion Software's indie PC game Darwinia. Introversion just released their newest game, DEFCON. DEFCON channels WarGames and Balance of Power.. .. but Defcon begins where Balance of Power ended: It's positively strangelovian. The developers nail the mood

By Jeff Atwood ·
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gaming

PC Pinball Sims

One of my favorite things to play on Verticade, our full size MAME arcade machine, is pinball simulators. There's something about the completely digital simulation of analog gameplay that fascinates me. Plus, it's easy to take five or ten minutes out for a quick game of

By Jeff Atwood ·
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gaming

Darwinia

One of the most amazing gaming experiences I've had in recent memory was playing Introversion Software's Darwinia [http://www.darwinia.co.uk/]. It's a bit difficult to explain, but the game is a cross between Tron [http://www.imdb.com/title/tt0084827/], Syndicate [http:

By Jeff Atwood ·
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programming languages

Wind, Angle, and Power

One of the oldest computer games is Artillery [http://www.atariarchives.org/morebasicgames/showpage.php?page=2]. It's all about going mano a mano with nothing but wind, angle, and power [http://www.armchairarcade.com/aamain/content.php?article.51] on your side: > The origins of artillery

By Jeff Atwood ·
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