user experience

I Fight For The Users

programming languages

I Fight For The Users

If you haven’t been able to keep up with my blistering pace of one blog post per year, I don’t blame you. There’s a lot going on right now. It’s a busy time. But let’s pause and take a moment to celebrate that Elon Musk

By Jeff Atwood ·
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Electric Geek Transportation Systems

cars

Electric Geek Transportation Systems

I’ve never thought of myself as a “car person.” The last new car I bought (and in fact, now that I think about it, the first new car I ever bought) was the quirky 1998 Ford Contour SVT. Since then, we bought a VW station wagon in 2011 and

By Jeff Atwood ·
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To Serve Man, with Software

programming languages

To Serve Man, with Software

I didn’t choose to be a programmer. Somehow, it seemed, the computers chose me. For a long time, that was fine, that was enough; that was all I needed. But along the way I never felt that being a programmer was this unambiguously great-for-everyone career field with zero downsides.

By Jeff Atwood ·
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The Existential Terror of Battle Royale

video games

The Existential Terror of Battle Royale

It’s been a while since I wrote a blog post, I guess in general, but also a blog post about video games. Video games are probably the single thing most attributable to my career as a programmer, and everything else I’ve done professionally after that. I still feel

By Jeff Atwood ·
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Hacker, Hack Thyself

security

Hacker, Hack Thyself

We’ve read so many sad stories about communities that were fatally compromised or destroyed due to security exploits. We took that lesson to heart when we founded the Discourse project; we endeavor to build open source software that is secure and safe for communities by default, even if there

By Jeff Atwood ·
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Password Rules Are Bullshit

passwords

Password Rules Are Bullshit

Of the many, many, many bad things about passwords, you know what the worst is? Password rules. Let this pledge be duly noted on the permanent record of the Internet. I don’t know if there’s an afterlife, but I’ll be finding out soon enough, and I plan

By Jeff Atwood ·
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Your Digital Pinball Machine

pinball

Your Digital Pinball Machine

I’ve had something of an obsession with digital pinball for years now. That recently culminated in me buying a Virtuapin Mini. OK, yes, it’s an extravagance. There’s no question. But in my defense, it is a minor extravagance relative to a real pinball machine. The mini is

By Jeff Atwood ·
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They Have To Be Monsters

technology trends

They Have To Be Monsters

Since I started working on Discourse, I spend a lot of time thinking about how software can encourage and nudge people to be more empathetic online. That’s why it’s troubling to read articles like this one: My brother’s 32nd birthday is today. It’s an especially emotional

By Jeff Atwood ·
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Our Programs Are Fun To Use

programming languages

Our Programs Are Fun To Use

These two imaginary guys influenced me heavily as a programmer. Instead of guaranteeing fancy features or compatibility or error free operation, Beagle Bros software promised something else altogether: fun. Playing with the Beagle Bros quirky Apple II floppies in middle school and high school, and the smorgasboard of oddball hobbyist

By Jeff Atwood ·
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The Evolution of eInk

eink

The Evolution of eInk

Sure, smartphones and tablets get all the press, and deservedly so. But if you place the original mainstream eInk device from 2007, the Amazon Kindle, side by side with today’s model, the evolution of eInk devices is just as striking. Each of these devices has a 6 inch eInk

By Jeff Atwood ·
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Because Reading is Fundamental

user experience

Because Reading is Fundamental

Most discussions show a bit of information next to each user: What message does this send? * The only number you can control printed next to your name is post count. * Everyone who reads this will see your current post count. * The more you post, the bigger that number next to

By Jeff Atwood ·
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user experience

The “Just In Time” Theory of User Behavior

I’ve long believed that the design of your software has a profound impact on how users behave within your software. But there are two sides to this story: * Encouraging the “right” things by making those things intentionally easy to do. * Discouraging the “wrong” things by making those things intentionally

By Jeff Atwood ·
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