user experience
I've long believed that the design of your software has a profound impact on how
users behave within your software. But there are two sides to this story:
* Encouraging the "right" things by making those things intentionally easy to
do.
* Discouraging the "wrong" things
psychology
The Dan Ariely books Predictably Irrational
[http://www.amazon.com/dp/0061854549/?tag=codihorr-20] and The Upside of
Irrationality [http://www.amazon.com/gp/product/B003JBHVZY?tag=codihorr-20]
profoundly influenced the way I design my massively multiplayer typing
[http://www.discourse.org] games [http://www.stackexchange.com]. These books
offer
usability
I try not to talk too much about the trilogy here, because there's a whole other blog for that stuff. But some of the lessons I've learned in the last year while working on them really put into bold relief some of my earlier blog entries
user experience
Heidi Adkisson notes that features sell products, but the people buying those products often don't use the very features they bought the product for in the first place.
A few years ago I did an extensive in-home study observing use of a particular computer hardware peripheral. Most people
file systems
Don Park recently made an interesting observation about how his family uses the
computer
[http://www.docuverse.com/blog/donpark/EntryViewPage.aspx?guid=27ea0bf8-abda-40f4-aa23-493461c54f26]
:
> When I observe how my wife and son uses the family computer, I can't help
noticing how little use they have for the
security
In an era of instant online worldwide connectivity, protecting users from themselves is a lot harder than it used to be. For one thing, full trust can't be trusted. And then there are all those dancing bunnies to contend with:
What's the dancing bunnies problem?
It&
user experience
I’ve talked about irresponsible use of dialog boxes before, but a few pages I’ve read recently highlighted an interesting aspect of this topic that I hadn’t considered. First, Joel Spolsky:
This may sound a little harsh, but you’ll see, when you do usability tests, that there