hardware
I can't believe it's been almost two and a half years since I built my last PC. I originally documented that process in a series of posts:
* Building a PC, Part I: Minimal boot
* Building a PC, Part II: Burn in
* Building a PC, Part III:
simulation
One advantage of being a geek is that our habits-- as such habits go-- are not terribly expensive. I've written before about my interest in auto racing. Instead of spending $100,000 on a sports car, I've built a nifty racing simulation rig that delivers many
hardware
Over the next few days, I'll be building Scott Hanselman's computer. My goal today is more modest: build a minimal system that boots.
I'd like to dispel the myth that building computers is risky, or in any way difficult or complicated. If you can
hardware
I recently had the opportunity to rebuild my work PC. It strongly resembles the "Little Bang" D.I.Y. system I outlined in my previous post on the philosophy of building your own computer.
See, I do take my own advice.
Here's a quick breakdown of
hardware
In Screwdrivers versus Couture, Ed Stroglio nailed the real difference between PC enthusiasts and Mac enthusiasts:
One might think case modders or overclockers [or developers] in general might be more prone to the Mac outlook, but that's not really so. What such people are proud of is not
arcade gaming
After years of resistance, I finally buckled. I ordered a 3-way MAME cocktail arcade kit:
Over the last few years, the homebrew arcade market has spawned a number of businesses specializing in prefab cabinets – think IKEA meets MAME. They ship you the cabinet in a large box, and you assemble