In a way, these two books are responsible for my entire professional career.
With early computers, you didn’t boot up to a fancy schmancy desktop, or a screen full of apps you could easily poke and prod with your finger. No, those computers booted up to the command line.
In 2006, after visiting the Computer History Museum’s exhibit on Chess, I opined:
We may have reached an inflection point. The problem space of chess is so astonishingly large that incremental increases in hardware speed and algorithms are unlikely to result in meaningful gains from here on out.
So.
On one of my visits to the Computer History Museum – and by the way this is an absolute must-visit place if you are ever in the San Francisco bay area – I saw an early Google server rack circa 1999 in the exhibits.
Not too fancy, right? Maybe even… a little
If you’re ever in Silicon Valley, I highly recommend checking out the Computer History Museum. Where else can you see a live demonstration of the only known working PDP-1 in existence, and actually get to play the original Spacewar on it? I did. It was incredible. I got chills.
I happened upon Russ Walter’s Secret Guide to Computers around 1993. By then it was already up to the 18th edition.
The first version of The Secret Guide was published in 1972 as a self-typed 17 page pamphlet. The latest edition is a hulking 607-page monster, a rambling, zine-like
One of the oldest computer games is Artillery
[http://www.atariarchives.org/morebasicgames/showpage.php?page=2]. It's all
about going mano a mano with nothing but wind, angle, and power
[http://www.armchairarcade.com/aamain/content.php?article.51] on your side:
> The origins of artillery
Like Steve Broback, I spent many of my formative years in computing reading John Dvorak’s magazine column.
I started enthusiastically reading John Dvorak’s columns back in 1984, at my first job selling IBM PCs and Mac 128k computers from a storefront in Seattle. I have always enjoyed his