Coding Horror

programming and human factors

There is no longer any such thing as Computer Security

Remember "cybersecurity"?

its-cybersecurity-yay

Mysterious hooded computer guys doing mysterious hooded computer guy .. things! Who knows what kind of naughty digital mischief they might be up to?

Unfortunately, we now live in a world where this kind of digital mischief is literally rewriting the world's history. For proof of that, you need look no further than this single email that was sent March 19th, 2016.

podesta-hack-email-text

If you don't recognize what this is, it is a phishing email.

phishing-guy

This is by now a very, very famous phishing email, arguably the most famous of all time. But let's consider how this email even got sent to its target in the first place:

  • An attacker slurped up lists of any public emails of 2008 political campaign staffers.

  • One 2008 staffer was also hired for the 2016 political campaign

  • That particular staffer had non-public campaign emails in their address book, and one of them was a powerful key campaign member with an extensive email history.

On successful phish leads to an even wider address book attack net down the line. Once they gain access to a person's inbox, they use it to prepare to their next attack. They'll harvest existing email addresses, subject lines, content, and attachments to construct plausible looking boobytrapped emails and mail them to all of their contacts. How sophisticated and targeted to a particular person this effort is determines whether it's so-called "spear" phishing or not.

phishing-vs-spear-phishing

In this case is it was not at all targeted. This is a remarkably unsophisticated, absolutely generic routine phishing attack. There is zero focused attack effort on display here. But note the target did not immediately click the link in the email!

podesta-hack-email-link-1

Instead, he did exactly what you'd want a person to do in this scenario: he emailed IT support and asked if this email was valid. But IT made a fatal mistake in their response.

podesta-it-support-response

Do you see it? Here's the kicker:

Mr. Delavan, in an interview, said that his bad advice was a result of a typo: He knew this was a phishing attack, as the campaign was getting dozens of them. He said he had meant to type that it was an “illegitimate” email, an error that he said has plagued him ever since.

One word. He got one word wrong. But what a word to get wrong, and in the first sentence! The email did provide the proper Google address to reset your password. But the lede was already buried since the first sentence said "legitimate"; the phishing link in that email was then clicked. And the rest is literally history.

What's even funnier (well, in the way of gallows humor, I guess) is that public stats were left enabled for that bit.ly tracking link, so you can see exactly what crazy domain that "Google login page" resolved to, and that it was clicked exactly twice, on the same day it was mailed.

bitly-podesta-tracking-link

As I said, these were not exactly sophisticated attackers. So yeah, in theory an attentive user could pay attention to the browser's address bar and notice that after clicking the link, they arrived at

http://myaccount.google.com-securitysettingpage.tk/security/signinoptions/password

instead of

https://myaccount.google.com/security

Note that the phishing URL is carefully constructed so the most "correct" part is at the front, and weirdness is sandwiched in the middle. Unless you're paying very close attention and your address bar is long enough to expose the full URL, it's … tricky. See this 10 second video for a dramatic example.

(And if you think that one's good, check out this one. Don't forget all the unicode look-alike trickery you can pull, too.)

I originally wrote this post as a presentation for the Berkeley Computer Science Club back in March, and at that time I gathered a list of public phishing pages I found on the web.

nightlifesofl.com
ehizaza-limited.com
tcgoogle.com
appsgoogie.com
security-facabook.com

Of those five examples from 6 months ago, one is completely gone, one loads just fine, and three present an appropriately scary red interstitial warning page that strongly advises you not to visit the page you're trying to visit, courtesy of Google's safe browsing API. But of course this kind of shared blacklist domain name protection will be completely useless on any fresh phishing site. (Don't even get me started on how blacklists have never really worked anyway.)

google-login-phishing-page

It doesn't exactly require a PhD degree in computer science to phish someone:

  • Buy a crazy long, realistic looking domain name.
  • Point it to a cloud server somewhere.
  • Get a free HTTPS certificate courtesy of our friends at Let's Encrypt.
  • Build a realistic copy of a login page that silently transmits everything you type in those login fields to you – perhaps even in real time, as the target types.
  • Harvest email addresses and mass mail a plausible looking phishing email with your URL.

I want to emphasize that although clearly mistakes were made in this specific situation, none of the people involved here were amateurs. They had training and experience. They were working with IT and security professionals. Furthermore, they knew digital attacks were incoming.

The … campaign was no easy target; several former employees said the organization put particular stress on digital safety.

Work emails were protected by two-factor authentication, a technique that uses a second passcode to keep accounts secure. Most messages were deleted after 30 days and staff went through phishing drills. Security awareness even followed the campaigners into the bathroom, where someone put a picture of a toothbrush under the words: “You shouldn’t share your passwords either.”

The campaign itself used two factor auth extensively, which is why personal gmail accounts were targeted, because they were less protected.

The key takeaway here is that it's basically impossible, statistically speaking, to prevent your organization from being phished.

Or is it?

techsolidarity-logo

Nobody is doing better work in this space right now than Maciej Ceglowski and Tech Solidarity. Their list of basic security precautions for non-profits and journalists is pure gold and has been vetted by many industry professionals with security credentials that are actually impressive, unlike mine. Everyone should read this list very closely, point by point.

Everyone?

Computers, courtesy of smartphones, are now such a pervasive part of average life for average people that there is no longer any such thing as "computer security". There is only security. In other words, these are normal security practices everyone should be familiar with. Not just computer geeks. Not just political activists and politicians. Not just journalists and nonprofits.

Everyone.

It is a fair bit of reading, so because I know you are just as lazy as I am, and I am epically lazy, let me summarize what I view as the three important takeaways from the hard work Tech Solidarity put into these resources. These three short sentences are the 60 second summary of what you want to do, and what you want to share with others so they do, too.

1) Enable Two Factor authentication through an app, and not SMS, everywhere you can.

google-2fa-1

Logging in with only a password, now matter how long and unique you attempt to make that password, will never be enough. A password is what you know; you need to add the second factor of something you have (or something you are) to achieve significant additional security. SMS can famously be intercepted, social engineered, or sim-jacked all too easily. If it's SMS, it's not secure, period. So install an authenticator app, and use it, at least for your most important credentials such as your email account and your bank.

Have I mentioned that Discourse added two factor authentication support in version 2.0, and our just released 2.1 adds printed backup codes, too? There are two paths forward: you can talk about the solution, or you can build the solution. I'm trying to do both to the best of my ability. Look for the 2FA auth option in your user preferences on your favorite Discourse instance. It's there for you.

(This is also a company policy at Discourse; if you work here, you 2FA everything all the time. No other login option exists.)

2) Make all your passwords 11 characters or more.

It's a long story, but anything under 11 characters is basically the same as having no password at all these days. I personally recommend at least 14 characters, maybe even 16. But this won't be a problem for you, because...

3) Use a password manager.

If you use a password manager, you can simultaneously avoid the pernicious danger of password re-use and the difficulty of coming up with unique and random passwords all the time. It is my hope in the long run that cloud based password management gets deeply built into Android, iOS, OSX, and Windows so that people don't need to run a weird melange of third party apps to achieve this essential task. Password management is foundational and should not be the province of third parties on principle, because you never outsource a core competency.

Bonus rule! For the particularly at-risk, get and use a U2F key.

In the long term, two factor through an app isn't quite secure enough due to the very real (and growing) specter of real-time phishing. Authentication apps offer timed keys that expire after a minute or two, but if the attacker can get you to type an authentication key and relay it to the target site fast enough, they can still log in as you. If you need ultimate protection, look into U2F keys.

u2f-keys

I believe U2F support is still too immature at the moment, particularly on mobile, for this to be practical for the average person right now. But if you do happen to fall into those groups that will be under attack, you absolutely want to set up U2F keys where you can today. They're cheap, and the good news is that they literally make phishing impossible at last. Given that Google had 100% company wide success against phishing with U2F, we know this works.

In today's world, computers are now so omnipresent that there is no longer any such thing as cybersecurity, online security, or computer security – there's only security. You either have it, or you don't. If you follow and share these three rules, hopefully you too can have a modicum of security today.

Discussion

To Serve Man, with Software

I didn't choose to be a programmer. Somehow, it seemed, the computers chose me. For a long time, that was fine, that was enough; that was all I needed. But along the way I never felt that being a programmer was this unambiguously great-for-everyone career field with zero downsides. There are absolutely occupational hazards of being a programmer, and one of my favorite programming quotes is an allusion to one of them:

It should be noted that no ethically-trained software engineer would ever consent to write a DestroyBaghdad procedure. Basic professional ethics would instead require him to write a DestroyCity procedure, to which Baghdad could be given as a parameter.

Which reminds me of another joke that people were telling in 2015:

Donald Trump is basically a comment section running for president

Which is troubling because technically, technically, I run a company that builds comment sections.

Here at the tail end of 2017, from where I sit neither of these jokes seem particularly funny to me any more. Perhaps I have lost the capacity to feel joy as a human being? Haha just kidding! ... kinda.

Remember in 2011 when Marc Andreeseen said that "Software is eating the world?"

software is eating the world, Marc Andreessen

That used to sound all hip and cool and inspirational, like "Wow! We software developers really are making a difference in the world!" and now for the life of me I can't read it as anything other than an ominous warning that we just weren't smart enough to translate properly at the time. But maybe now we are.

to-serve-man

I've said many, many times that the key to becoming an experienced software developer is to understand that you are, at all times, your own worst enemy. I don't mean this in a negative way – you have to constantly plan for and design around your inevitable human mistakes and fallibility. It's fundamental to good software engineering because, well, we're all human. The good-slash-bad news is that you're only accidentally out to get yourself. But what happens when we're infinitely connected and software is suddenly everywhere, in everyone's pockets every moment of the day, starting to approximate a natural extension of our bodies? All of a sudden those little collective social software accidents become considerably more dangerous:

The issue is bigger than any single scandal, I told him. As headlines have exposed the troubling inner workings of company after company, startup culture no longer feels like fodder for gentle parodies about ping pong and hoodies. It feels ugly and rotten. Facebook, the greatest startup success story of this era, isn’t a merry band of hackers building cutesy tools that allow you to digitally Poke your friends. It’s a powerful and potentially sinister collector of personal data, a propaganda partner to government censors, and an enabler of discriminatory advertising.

I'm reminded of a particular Mitchell and Webb skit: "Are we the baddies?"

On the topic of unanticipated downsides to technology, there is no show more essential than Black Mirror. If you haven't watched Black Mirror yet, do not pass go, do not collect $200, go immediately to Netflix and watch it. Go on! Go ahead!

⚠ Fair warning: please DO NOT start with season 1 episode 1 of Black Mirror! Start with season 3, and go forward. If you like those, dip into season 2 and the just-released season 4, then the rest. But humor me and please at least watch the first episode of season 3.

The technology described in Black Mirror can be fanciful at times, but several episodes portray disturbingly plausible scenarios with today's science and tech, much less what we'll have 20 to 50 years from now. These are very real cautionary tales, and some of this stuff is well on its way toward being realized.

Programmers don't think of themselves as people with the power to change the world. Most programmers I know, including myself, grew up as nerds, geeks, social outcasts. Did I ever tell you about the time I wrote a self-destructing Apple // boot disk program to let a girl in middle school know that I liked her? I was (and still am) a terrible programmer, but oh man did I ever test the heck out of that code before copying on to her school floppy disc. But I digress. What do you do when you wake up one day and software has kind of eaten the world, and it is no longer clear if software is in fact an unambiguously good thing, like we thought, like everyone told us … like we wanted it to be?

Months ago I submitted a brief interview for a children's book about coding.

I recently recieved a complimentary copy of the book in the mail. I paged to my short interview, alongside the very cool Kiki Prottsman. I had no real recollection of the interview questions after the months of lead time it takes to print a physical book, but reading the printed page, I suddenly hit myself over the head with the very answer I had been searching my soul for these past 6 months:

Jeff Atwood quote: what do you love most about coding?

In attempting to simplify my answers for an audience of kids, I had concisely articulated the one thing that keeps me coming back to software: to serve man. Not on a platter, for bullshit monetization – but software that helps people be the best version of themselves.

And you know why I do it? I need that help, too. I get tired, angry, upset, emotional, cranky, irritable, frustrated and I need to be reminded from time to time to choose to be the better version of myself. I don't always succeed. But I want to. And I believe everyone else – for some reasonable statistical value of everyone else – fundamentally does, too.

That was the not-so-secret design philosophy behind Stack Overflow, that by helping others become better programmers, you too would become a better programmer. It's unavoidable. And, even better, if we leave enough helpful breadcrumbs behind for those that follow us, we collectively advance the whole of programming for everyone.

I apologize for not blogging much in 2017. I've certainly been busy with Discourse which is actually going great; we grew to 21 people and gave $55,000 back this year to the open source ecosystem we build on. But that's no excuse. The truth is that it's been hard to write because this has been a deeply troubling year in so many dimensions — for men, for tech, for American democracy. I'm ashamed of much that happened, and I think one of the first and most important steps we can take is to embrace explicit codes of conduct throughout our industry. I also continue to believe, if we start to think more holistically about what our software can do to serve all people, not just ourselves personally (or, even worse, the company we work for) — that software can and should be part of the solution.

I tried to amplify on these thoughts in recent podcasts:

 Community Engineering Report with Kim Crayton
 Developer on Fire with Dave Rael
 Dorm Room Tycoon with William Channer

Software is easy to change, but people ... aren't. So in the new year, as software developers, let's make a resolution to focus on the part we can change, and keep asking ourselves one very important question: how can our software help people become the best version of themselves?

Discussion

The Existential Terror of Battle Royale

It's been a while since I wrote a blog post, I guess in general, but also a blog post about video games. Video games are probably the single thing most attributable to my career as a programmer, and everything else I've done professionally after that. I still feel video games are one of the best ways to learn and teach programming, if properly scoped, and furthermore I take many cues from video games in building software.

I would characterize my state of mind for the last six to eight months as … poor. Not only because of current events in the United States, though the neverending barrage of bad news weighs heavily on me, and I continue to be profoundly disturbed by the erosion of core values that I thought most of us stood for as Americans. Didn't we used to look out for each other, care about each other, and fight to protect those that can't protect themselves?

In times like these, I sometimes turn to video games for escapist entertainment. One game in particular caught my attention because of its meteoric rise in player count over the last year.

pubg-steam-stats-nov-2017

That game is Player Unknown's Battlegrounds. I was increasingly curious why it was so popular, and kept getting more popular every month. Calling it a mere phenomenon seems like underselling it; something truly unprecedented is happening here. I finally broke down and bought a copy for $30 in September.

player-unknown-battleground

After a few hours in, I had major flashbacks to the first time I played Counter-Strike in 1998. I realized that we are witnessing the birth of an entirely new genre of game: the Battle Royale. I absolutely believe that huge numbers of people will still be playing some form of this game 20 years from now, too.

steam-top-games-by-player-count-nov-2017

I've seen the Japanese movie, and it's true that there were a few Battle Royale games before PUBG, but this is clearly the defining moment and game for the genre, the one that sets a precedent for everyone else to follow.

It's hard to explain why Battlegrounds is so compelling, but let's start with the loneliness.

Although you can play in squads (and I recommend it), the purest original form of the game is 100 players, last man standing. You begin with nothing but the clothes on your back, in a cargo aircraft, flying over an unknown island in a random trajectory.

battlegrounds-cargo-plane

It's up to you to decide when to drop, and where to land on this huge island, full of incredibly detailed cities, buildings and houses – but strangely devoid of all life.

playerunknown-battleground-drop

What happened to everyone? Where did they go? The sense of apocalypse is overwhelming. It's you versus the world, but where did the rest of the world go? You'll wander this vast deserted island, scavenging for weapons and armor in near complete silence. You'll hear nothing but the wind blowing and the occasional buzzing of flies. But then, suddenly the jarring pak-pak-pak of gunfire off in the distance, reminding you that other people are here. And they aren't your friends.

battle-royale-vista

the dread of never knowing when another of the 100 players on this enormous island is going to suddenly appear around a corner or over a hill is intense. You'll find yourself wearing headphones, cranking the volume, constantly on edge listening for the implied threat of footfalls. Wait, did I hear someone just now, or was that me? You clench, and wait. I've had so many visceral panic moments playing this game, to the point that I had to stop playing just to calm down.

pubg-combat

PUBG is, in its way, the scariest zombie movie I've ever seen, though it lacks a single zombie. It dispenses with the pretense of a story, so you can realize much sooner that the zombies, as terrible as they may be, are nowhere as dangerous to you as your fellow man.

Meanwile, that huge cargo airplane still roars overhead every so often, impassive, indifferent, occasionally dropping supply crates with high powered items to fight over. Airstrikes randomly target areas circled in red on the map, masking footfalls, and forcing movement while raining arbitrary death and terror.

pubg-map

Although the island is huge and you can land anywhere, after a few minutes a random circle is overlaid on the map, and a slowly moving wall of deadly energy starts closing in on that circle. Stay outside that circle at your peril; if you find yourself far on the opposite side of the map from a circle, you better start hunting for a vehicle or boat (they're present, but rare) quickly. These terrordome areas are always shrinking, always impending, in an ever narrowing cone, forcing the remaining survivors closer and closer together. The circles get tighter and deadlier and quicker as the game progresses, ratcheting up the tension and conflict.

Eventually the circle becomes so small that it's impossible for the handful of remaining survivors to avoid contact, and one person, one out of the hundred that originally dropped out of the cargo plane, emerges as the winner. I've never won solo, but I have won squad, and even finishing first out of 25 squads is an unreal, euphoric experience. The odds are so incredibly against you from the outset, plus you quickly discover that 85% of the game is straight up chance: someone happens to roll up behind you, a sniper gets the drop on you, or you get caught in the open with few options. Wrong place, wrong time, game over. Sucks to be you.

pubg-vehicle-shooting

You definitely learn to be careful, but there's only so careful you can be. Death comes quickly, without warning, and often at random. What else can you expect from a game mode where there are 100 players but only 1 eventual winner?

There haven't been many Battle Royale games, so this game mode is a relatively new phenomenon. If you'd like to give it a try for free, I highly recommend Fortnite's Battle Royale mode which is 100% free, a near-clone of PUBG, and quite good in its own right. They added their Battle Royale mode well after the fact; the core single player "save the world" gameplay of building stuff and fighting zombie hordes is quite fun too, though a bit shallow. It also has what is, in my opinion, some of the most outstanding visual style I've ever seen in a game – a cool, hyperbolic cartoon mix of Chuck Jones, Sam & Max, and Cloudy with a Chance of Meatballs. It's also delightfully diverse in its character models.

fortnite-battle-royale

(The only things you'll give up over PUBG are the realistic art style, vehicles, and going prone. But the superb structure building system in Fortnite almost makes up for that. If nothing else it is a demonstration of how incredibly compelling the Battle Royale game mode is, because that part of the game is wildly successful in a a way that the core game, uh, wasn't. Also it's free!)

I didn't intend for this to happen, but to me, the Battle Royale game mode perfectly captures the zeitgeist of the current moment, and matches my current state of mind to a disturbing degree. It's an absolutely terrifying experience of every human for themselves, winner takes all, with impossible odds. There are moments it can be thrilling, even inspiring, but mostly it's brutal and unforgiving. To succeed you need to be exceedingly cautious, highly skilled, and just plain lucky. Roll the dice again, but know that everyone will run towards the sound of gunfire in hopes of picking off survivors and looting their corpses. Including you.

Battle Royale is not the game mode we wanted, it's not the game mode we needed, it's the game mode we all deserve. And the best part is, when we're done playing, we can turn it off.

Discussion

Hacker, Hack Thyself

We've read so many sad stories about communities that were fatally compromised or destroyed due to security exploits. We took that lesson to heart when we founded the Discourse project; we endeavor to build open source software that is secure and safe for communities by default, even if there are thousands, or millions, of them out there.

However, we also value portability, the ability to get your data into and out of Discourse at will. This is why Discourse, unlike other forum software, defaults to a Creative Commons license. As a basic user on any Discourse you can easily export and download all your posts right from your user page.

Discourse Download All Posts

As a site owner, you can easily back up and restore your entire site database from the admin panel, right in your web browser. Automated weekly backups are set up for you out of the box, too. I'm not the world's foremost expert on backups for nothing, man!

Discourse database backup download

Over the years, we've learned that balancing security and data portability can be tricky. You bet your sweet ASCII a full database download is what hackers start working toward the minute they gain any kind of foothold in your system. It's the ultimate prize.

To mitigate this threat, we've slowly tightened restrictions around Discourse backups in various ways:

  • Administrators have a minimum password length of 15 characters.

  • Both backup creation and backup download administrator actions are formally logged.

  • Backup download tokens are single use and emailed to the address of the administrator, to confirm that user has full control over the email address.

The name of the security game is defense in depth, so all these hardening steps help … but we still need to assume that Internet Bad Guys will somehow get a copy of your database. And then what? Well, what's in the database?

  • Identity cookies

    Cookies are, of course, how the browser can tell who you are. Cookies are usually stored as hashes, rather than the actual cookie value, so having the hash doesn't let you impersonate the target user. Furthermore, most modern web frameworks rapidly cycle cookies, so they are only valid for a brief 10 to 15 minute window anyway.

  • Email addresses

    Although users have reason to be concerned about their emails being exposed, very few people treat their email address as anything particularly precious these days.

  • All posts and topic content

    Let's assume for the sake of argument that this is a fully public site and nobody was posting anything particularly sensitive there. So we're not worried, at least for now, about trade secrets or other privileged information being revealed, since they were all public posts anyway. If we were, that's a whole other blog post I can write at a later date.

  • Password hashes

    What's left is the password hashes. And that's … a serious problem indeed.

Now that the attacker has your database, they can crack your password hashes with large scale offline attacks, using the full resources of any cloud they can afford. And once they've cracked a particular password hash, they can log in as that user … forever. Or at least until that user changes their password.

⚠️ That's why, if you know (or even suspect!) your database was exposed, the very first thing you should do is reset everyone's password.

Discourse database password hashes

But what if you don't know? Should you preemptively reset everyone's password every 30 days, like the world's worst bigco IT departments? That's downright user hostile, and leads to serious pathologies of its own. The reality is that you probably won't know when your database has been exposed, at least not until it's too late to do anything about it. So it's crucial to slow the attackers down, to give yourself time to deal with it and respond.

Thus, the only real protection you can offer your users is just how resistant to attack your stored password hashes are. There are two factors that go into password hash strength:

  1. The hashing algorithm. As slow as possible, and ideally designed to be especially slow on GPUs for reasons that will become painfully obvious about 5 paragraphs from now.

  2. The work factor or number of iterations. Set this as high as possible, without opening yourself up to a possible denial of service attack.

I've seen guidance that said you should set the overall work factor high enough that hashing a password takes at least 8ms on the target platform. It turns out Sam Saffron, one of my Discourse co-founders, made a good call back in 2013 when he selected the NIST recommendation of PBKDF2-HMAC-SHA256 and 64k iterations. We measured, and that indeed takes roughly 8ms using our existing Ruby login code on our current (fairly high end, Skylake 4.0 Ghz) servers.

But that was 4 years ago. Exactly how secure are our password hashes in the database today? Or 4 years from now, or 10 years from now? We're building open source software for the long haul, and we need to be sure we are making reasonable decisions that protect everyone. So in the spirit of designing for evil, it's time to put on our Darth Helmet and play the bad guy – let's crack our own hashes!

We're gonna use the biggest, baddest single GPU out there at the moment, the GTX 1080 Ti. As a point of reference, for PBKDF2-HMAC-SHA256 the 1080 achieves 1180 kH/s, whereas the 1080 Ti achieves 1640 kH/s. In a single video card generation the attack hash rate has increased nearly 40 percent. Ponder that.

First, a tiny hello world test to see if things are working. I downloaded hashcat. I logged into our demo at try.discourse.org and created a new account with the password 0234567890; I checked the database, and this generated the following values in the hash and salt database columns for that new user:

hash
93LlpbKZKficWfV9jjQNOSp39MT0pDPtYx7/gBLl5jw=
salt
ZWVhZWQ4YjZmODU4Mzc0M2E2ZDRlNjBkNjY3YzE2ODA=

Hashcat requires the following input file format: one line per hash, with the hash type, number of iterations, salt and hash (base64 encoded) separated by colons:

type   iter  salt                                         hash
sha256:64000:ZWVhZWQ4YjZmODU4Mzc0M2E2ZDRlNjBkNjY3YzE2ODA=:93LlpbKZKficWfV9jjQNOSp39MT0pDPtYx7/gBLl5jw=

Let's hashcat it up and see if it works:

./h64 -a 3 -m 10900 .\one-hash.txt 0234567?d?d?d

Note that this is an intentionally tiny amount of work, it's only guessing three digits. And sure enough, we cracked it fast! See the password there on the end? We got it.

sha256:64000:ZWVhZWQ4YjZmODU4Mzc0M2E2ZDRlNjBkNjY3YzE2ODA=:93LlpbKZKficWfV9jjQNOSp39MT0pDPtYx7/gBLl5jw=:0234567890

Now that we know it works, let's get down to business. But we'll start easy. How long does it take to brute force attack the easiest possible Discourse password, 8 numbers – that's "only" 108 combinations, a little over one hundred million.

Hash.Type........: PBKDF2-HMAC-SHA256
Time.Estimated...: Fri Jun 02 00:15:37 2017 (1 hour, 0 mins)
Guess.Mask.......: ?d?d?d?d?d?d?d?d [8]

Even with a top of the line GPU that's … OK, I guess. Remember this is just one hash we're testing against, so you'd need one hour per row (user) in the table. And I have more bad news for you: Discourse hasn't allowed 8 character passwords for quite some time now. How long does it take if we try longer numeric passwords?

?d?d?d?d?d?d?d?d?d [9]
Fri Jun 02 10:34:42 2017 (11 hours, 18 mins)

?d?d?d?d?d?d?d?d?d?d [10]
Tue Jun 06 17:25:19 2017 (4 days, 18 hours)

?d?d?d?d?d?d?d?d?d?d?d [11]
Mon Jul 17 23:26:06 2017 (46 days, 0 hours)

?d?d?d?d?d?d?d?d?d?d?d?d [12]
Tue Jul 31 23:58:30 2018 (1 year, 60 days)

But all digit passwords are easy mode, for babies! How about some real passwords that use at least lowercase letters, or lowercase + uppercase + digits?

Guess.Mask.......: ?l?l?l?l?l?l?l?l [8]
Time.Estimated...: Mon Sep 04 10:06:00 2017 (94 days, 10 hours)

Guess.Mask.......: ?1?1?1?1?1?1?1?1 [8] (-1 = ?l?u?d)
Time.Estimated...: Sun Aug 02 09:29:48 2020 (3 years, 61 days)

A brute force try-every-single-letter-and-number attack is not looking so hot for us at this point, even with a high end GPU. But what if we divided the number by eightby putting eight video cards in a single machine? That's well within the reach of a small business budget or a wealthy individual. Unfortunately, dividing 38 months by 8 isn't such a dramatic reduction in the time to attack. Instead, let's talk about nation state attacks where they have the budget to throw thousands of these GPUs at the problem (1.1 days), maybe even tens of thousands (2.7 hours), then … yes. Even allowing for 10 character password minimums, you are in serious trouble at that point.

If we want Discourse to be nation state attack resistant, clearly we'll need to do better. Hashcat has a handy benchmark mode, and here's a sorted list of the strongest (slowest) hashes that Hashcat knows about benchmarked on a rig with 8 Nvidia GTX 1080 GPUs. Of the things I recognize on that list, bcrypt, scrypt and PBKDF2-HMAC-SHA512 stand out.

My quick hashcat results gave me some confidence that we weren't doing anything terribly wrong with the Discourse password hashes stored in the database. But I wanted to be completely sure, so I hired someone with a background in security and penetration testing to, under a signed NDA, try cracking the password hashes of two live and very popular Discourse sites we currently host.

I was provided two sets of password hashes from two different Discourse communities, containing 5,909 and 6,088 hashes respectively. Both used the PBKDF2-HMAC-SHA256 algorithm with a work factor of 64k. Using hashcat, my Nvidia GTX 1080 Ti GPU generated these hashes at a rate of ~27,000/sec.

Common to all discourse communities are various password requirements:

  • All users must have a minimum password length of 10 characters.
  • All administrators must have a minimum password length of 15 characters.
  • Users cannot use any password matching a blacklist of the 10,000 most commonly used passwords.
  • Users can choose to create a username and password or use various third party authentication mechanisms (Google, Facebook, Twitter, etc). If this option is selected, a secure random 32 character password is autogenerated. It is not possible to know whether any given password is human entered, or autogenerated.

Using common password lists and masks, I cracked 39 of the 11,997 hashes in about three weeks, 25 from the ████████ community and 14 from the ████████ community.

This is a security researcher who commonly runs these kinds of audits, so all of the attacks used wordlists, along with known effective patterns and masks derived from the researcher's previous password cracking experience, instead of raw brute force. That recovered the following passwords (and one duplicate):

007007bond
123password
1qaz2wsx3e
A3eilm2s2y
Alexander12
alexander18
belladonna2
Charlie123
Chocolate1
christopher8
Elizabeth1
Enterprise01
Freedom123
greengrass123
hellothere01
I123456789
Iamawesome
khristopher
l1ghthouse
l3tm3innow
Neversaynever
password1235
pittsburgh1
Playstation2
Playstation3
Qwerty1234
Qwertyuiop1
qwertyuiop1234567890
Spartan117
springfield0
Starcraft2
strawberry1
Summertime
Testing123
testing1234
thecakeisalie02
Thirteen13
Welcome123

If we multiply this effort by 8, and double the amount of time allowed, it's conceivable that a very motivated attacker, or one with a sophisticated set of wordlists and masks, could eventually recover 39 × 16 = 624 passwords, or about five percent of the total users. That's reasonable, but higher than I would like. We absolutely plan to add a hash type table in future versions of Discourse, so we can switch to an even more secure (read: much slower) password hashing scheme in the next year or two.

bcrypt $2*$, Blowfish (Unix)
  20273 H/s

scrypt
  886.5 kH/s

PBKDF2-HMAC-SHA512
  542.6 kH/s 

PBKDF2-HMAC-SHA256
 1646.7 kH/s 

After this exercise, I now have a much deeper understanding of our worst case security scenario, a database compromise combined with a professional offline password hashing attack. I can also more confidently recommend and stand behind our engineering work in making Discourse secure for everyone. So if, like me, you're not entirely sure you are doing things securely, it's time to put those assumptions to the test. Don't wait around for hackers to attack you — hacker, hack thyself!

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Thunderbolting Your Video Card

When I wrote about The Golden Age of x86 Gaming, I implied that, in the future, it might be an interesting, albeit expensive, idea to upgrade your video card via an external Thunderbolt 3 enclosure.

I'm here to report that the future is now.

Yes, that's right, I paid $500 for an external Thunderbolt 3 enclosure to fit a $600 video card, all to enable a plug-in upgrade of a GPU on a Skull Canyon NUC that itself cost around $1000 fully built. I know, it sounds crazy, and … OK fine, I won't argue with you. It's crazy.

This matters mostly because of 4k, aka 2160p, aka 3840 × 2160, aka Ultra HD.

4k compared to 1080p

Plain old regular HD, aka 1080p, aka 1920 × 1080, is one quarter the size of 4k, and ¼ the work. By today's GPU standards HD is pretty much easy mode these days. It's not even interesting. No offense to console fans, or anything.

Late in 2016, I got a 4k OLED display and it … kind of blew my mind. I have never seen blacks so black, colors so vivid, on a display so thin. It made my previous 2008 era Panasonic plasma set look lame. It's so good that I'm now a little angry that every display that my eyes touch isn't OLED already. I even got into nerd fights over it, and to be honest, I'd still throw down for OLED. It is legitimately that good. Come at me, bro.

Don't believe me? Well, guess which display in the below picture is OLED? Go on, guess:

Guess which screen is OLED?

There's a reason every site that reviews TVs had to recalibrate their results when they reviewed the 2016 OLED sets.

In my extended review at Reference Home Theater, I call it “the best looking TV I’ve ever reviewed.” But we aren’t alone in loving the E6. Vincent Teoh at HDTVtest writes, “We’re not even going to qualify the following endorsement: if you can afford it, this is the TV to buy.” Rtings.com gave the E6 OLED the highest score of any TV the site has ever tested. Reviewed.com awarded it a 9.9 out of 10, with only the LG G6 OLED (which offers the same image but better styling and sound for $2,000 more) coming out ahead.

But I digress.

Playing games at 1080p in my living room was already possible. But now that I have an incredible 4k display in the living room, it's a whole other level of difficulty. Not just twice as hard – and remember current consoles barely manage to eke out 1080p at 30fps in most games – but four times as hard. That's where external GPU power comes in.

The cool technology underpinning all of this is Thunderbolt 3. The thunderbolt cable bundled with the Razer Core is rather … diminutive. There's a reason for this.

Is there a maximum cable length for Thunderbolt 3 technology?

Thunderbolt 3 passive cables have maximum lengths.

  • 0.5m TB 3 (40Gbps)
  • 1.0m TB 3 (20Gbps)
  • 2.0m TB 3 (20Gbps)

In the future we will offer active cables which will provide 40Gbps of bandwidth at longer lengths.

40Gbps is, for the record, an insane amount of bandwidth. Let's use our rule of thumb based on ultra common gigabit ethernet, that 1 gigabit = 120 megabytes/second, and we arrive at 4.8 gigabytes/second. Zow.

That's more than enough bandwidth to run even the highest of high end video cards, but it is not without overhead. There's a mild performance hit for running the card externally, on the order of 15%. There's also a further performance hit of 10% if you are in "loopback" mode on a laptop where you don't have an external display, so the video frames have to be shuttled back from the GPU to the internal laptop display.

This may look like a gamer-only thing, but surprisingly, it isn't. What you get is the general purpose ability to attach any PCI express card to any computer with a Thunderbolt 3 port and, for the most part, it just works!

Linus breaks it down and answers all your most difficult questions:

Please watch the above video closely if you're actually interested in this stuff; it is essential. I'll add some caveats of my own after working with the Razer Core for a while:

  • Make sure the video card you plan to put into the Razer Core is not too tall, or too wide. You can tell if a card is going to be too tall by looking at pictures of the mounting rear bracket. If the card extends significantly above the standard rear mounting bracket, it won't fit. If the card takes more than 2 slots in width, it also won't fit, but this is more rare. Depth (length) is rarely an issue.

  • There are four fans in the Razer Core and although it is reasonably quiet, it's not super silent or anything. You may want to mod the fans. The Razer Core is a remarkably simple device, internally, it's really just a power supply, some Thunderbolt 3 bridge logic, and a PCI express slot. I agree with Linus that the #1 area Razer could improve in the future, beyond generally getting the price down, is to use fewer and larger fans that run quieter.

  • If you're putting a heavy hitter GPU in the Razer Core, I'd try to avoid blower style cards (the ones that exhaust heat from the rear) in favor of those that cool with large fans blowing down and around the card. Dissipating 150w+ is no mean feat and you'll definitely need to keep the enclosure in open air … and of course within 0.5 meters of the computer it's connected to.

  • There is no visible external power switch on the Razer Core. It doesn't power on until you connect a TB3 cable to it. I was totally not expecting that. But once connected, it powers up and the Windows 10 Thunderbolt 3 drivers kick in and ask you to authorize the device, which I did (always authorize). Then it spun a bit, detected the new GPU, and suddenly I had multiple graphics card active on the same computer. I also installed the latest Nvidia drivers just to make sure everything was ship shape.

  • It's kinda ... weird having multiple GPUs simultaneously active. I wanted to make the Razer Core display the only display, but you can't really turn off the built in GPU – you can select "only use display 2", that's all. I got into several weird states where windows were opening on the other display and I had to mess around a fair bit to get things locked down to just one display. You may want to consider whether you have both "displays" connected for troubleshooting, or not.

And then, there I am, playing Lego Marvel in splitscreen co-op at glorious 3840 × 2160 UltraHD resolution on an amazing OLED display with my son. It is incredible.

Beyond the technical "because I could", I am wildly optimistic about the future of external Thunderbolt 3 expansion boxes, and here's why:

  • The main expense and bottleneck in any stonking gaming rig is, by far, the GPU. It's also the item you are most likely to need to replace a year or two from now.

  • The CPU and memory speeds available today are so comically fast that any device with a low-end i3-7100 for $120 will make zero difference in real world gaming at 1080p or higher … if you're OK with 30fps minimum. If you bump up to $200, you can get a quad-core i5-7500 that guarantees you 60fps minimum everywhere.

  • If you prefer a small system or a laptop, an external GPU makes it so much more flexible. Because CPU and memory speeds are already so fast, 99.9% of the time your bottleneck is the GPU, and almost any small device you can buy with a Thunderbolt 3 port can now magically transform into a potent gaming rig with a single plug. Thunderbolt 3 may be a bit cutting edge today, but more and more devices are shipping with Thunderbolt 3. Within a few years, I predict TB3 ports will be as common as USB3 ports.

  • A general purpose external PCI express enclosure will be usable for a very long time. My last seven video card upgrades were plug and play PCI Express cards that would have worked fine in any computer I've built in the last ten years.

  • External GPUs are not meaningfully bottlenecked by Thunderbolt 3 bandwidth; the impact is 15% to 25%, and perhaps even less over time as drivers and implementations mature. While Thunderbolt 3 has "only" PCI Express x4 bandwidth, many benchmarkers have noted that GPUs moving from PCI Express x16 to x8 has almost no effect on performance. And there's always Thunderbolt 4 on the horizon.

The future, as they say, is already here – it's just not evenly distributed.

I am painfully aware that costs need to come down. Way, way down. The $499 Razer Core is well made, on the vanguard of what's possible, a harbinger of the future, and fantastically enough, it does even more than what it says on the tin. But it's not exactly affordable.

I would absolutely love to see a modest, dedicated $200 external Thunderbolt 3 box that included an inexpensive current-gen GPU. This would clobber any onboard GPU on the planet. Let's compare my Skull Canyon NUC, which has Intel's fastest ever, PS4 class embedded GPU, with the modest $150 GeForce GTX 1050 Ti:

1920 × 1080 high detail
Bioshock Infinite15 → 79 fps
Rise of the Tomb Raider12 → 49 fps
Overwatch43 → 114 fps

As predicted, that's a 3x-5x stompdown. Mac users lamenting their general lack of upgradeability, hear me: this sort of box is exactly what you want and need. Imagine if Apple was to embrace upgrading their laptops and all-in-one systems via Thunderbolt 3.

I know, I know. It's a stretch. But a man can dream … of externally upgradeable GPUs. That are too expensive, sure, but they are here, right now, today. They'll only get cheaper over time.

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