Why Objects Suck, Revisited

I recently blogged about how pure object oriented programming is oversold. Well, evidently Paul Graham agrees with me:

Object-oriented programming generates a lot of what looks like work. Back in the days of fanfold, there was a type of programmer who would only put five or ten lines of code on a page, preceded by twenty lines of elaborately formatted comments. Object-oriented programming is like crack for these people: it lets you incorporate all this scaffolding right into your source code. Something that a Lisp hacker might handle by pushing a symbol onto a list becomes a whole file of classes and methods. So it is a good tool if you want to convince yourself, or someone else, that you are doing a lot of work.

I’ve found that a little object orientation goes a long way. Pushing too far into “everything must be an object” territory leads to, well, exactly what Paul describes above – giant masses of repetitive code that someone is going to have to maintain. I like to err on the side of simplicity, and that typically means the approach that produces the least volume of source code.

Jeff Atwood

Written by Jeff Atwood

Indoor enthusiast. Co-founder of Stack Overflow and Discourse. Disclaimer: I have no idea what I'm talking about. Let's be kind to each other. Find me https://infosec.exchange/@codinghorror

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