user experience
I've long believed that the design of your software has a profound impact on how
users behave within your software. But there are two sides to this story:
* Encouraging the "right" things by making those things intentionally easy to
do.
* Discouraging the "wrong" things
psychology
The Dan Ariely books Predictably Irrational
[http://www.amazon.com/dp/0061854549/?tag=codihorr-20] and The Upside of
Irrationality [http://www.amazon.com/gp/product/B003JBHVZY?tag=codihorr-20]
profoundly influenced the way I design my massively multiplayer typing
[http://www.discourse.org] games [http://www.stackexchange.com]. These books
offer
psychology
Despite popular assertions to the contrary, science tells us that money can buy happiness. To a point.
Recent research has begun to distinguish two aspects of subjective well-being. Emotional well-being refers to the emotional quality of an individual's everyday experience — the frequency and intensity of experiences of joy,
psychology
We reflexively instruct our children to always tell the truth. It's even
encoded
into Boy Scout Law [http://www.inquiry.net/ideals/scout_law/chart.htm]. It's
what adults do, isn't it? But do we? Isn't telling the truth too much and
psychology
I recently read Predictably Irrational.
It's a fascinating examination of why human beings are wired and conditioned to react irrationally. We human beings are a selfish bunch, so it's all the more surprising to see how easily we can be manipulated to behave in ways that