physics
I've always been fascinated by physics-based gameplay. Even going back to the primeval days of classic arcade gaming, I found vector-based games, with their vastly simplified 2D approximations of physics and motion, more compelling than their raster brethren. I'm thinking of games like Asteroids, Battlezone, and
simulation
One advantage of being a geek is that our habits-- as such habits go-- are not terribly expensive. I've written before about my interest in auto racing. Instead of spending $100,000 on a sports car, I've built a nifty racing simulation rig that delivers many
gaming
Earlier this year I wrote about how much I loved Introversion Software's indie PC game Darwinia. Introversion just released their newest game, DEFCON.
DEFCON channels WarGames and Balance of Power..
.. but Defcon begins where Balance of Power ended:
It's positively strangelovian.
The developers nail the mood