gamedev
Masters of Doom is the story of John Carmack and John Romero creating the seminal games Wolfenstein 3D, Doom, and Quake.
It’s an amazing work on so many levels – but primarily because of the exhaustive research the author undertook to tell this story.
To re-create the story of the
software development concepts
If the internet has perfected anything, it's the art of the crappy, phoned-in,
half-assed email "interview". For all those who have bemoaned the often pathetic
state of internet journalism, when it comes to interviews, you're largely
correct. The purpose of most of these interviews
programming
It’s remarkable how much you can learn from other programmers. Not by reading their code, mind you, but by realizing that programmers are human beings. Nowhere is that more evident than these two collections of interviews with notable programmers:
Both Programmers At Work: Interviews with 19 Programmers Who Shaped