design patterns
A recent post by Steve Makofsky reminded me that the excellent UI Patterns and Techniques site is now a book from O'Reilly -- Designing Interfaces.
There's technically no reason to buy a book on visual design patterns when you can find the same information online ..
* GUI
user experience
This OS X versus Windows XP [http://www.xvsxp.com/] site contains an exhaustive,
extensively illustrated 100-topic comparison of these two operating systems. The
author tries to be objective, which is admirable, but the extremely detailed
comparison is worth reading mostly because it highlights a lot of subtle design
differences.
ui design
The Top 8 reasons user interface design is in the stone age is more of a rant than a reasoned argument, but it's still worth reading. If UI design is in the stone age, why are there at least two sites which document known UI patterns?
1. UI
usability
Some users commenting [http://www.shacknews.com/ja.zz?comments=37492] on the
poor pre-game user interface in EA's Battlefield 2
[http://www.gamespot.com/pc/action/battlefield2/index.html]:
> Poster #1: They need to stop hiring angry little men and romantically spurned
women to design user