graphics

graphics

Fast Approximate Anti-Aliasing (FXAA)

Anti-aliasing has an intimidating name, but what it does for our computer displays is rather fundamental. Think of it this way -- a line has infinite resolution, but our digital displays do not. So when we "snap" a line to the pixel grid on our display, we can

By Jeff Atwood ·
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graphics

Anisotropic Filtering

I've talked about Bilinear vs. Bicubic filtering before in the context of 2D images, but bilinear filtering is a key ingredient in 3D graphics, too. When a texture is applied to a polygon, the texture may be scaled up or down to fit, depending on your screen resolution.

By Jeff Atwood ·
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