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gamedev

You Don’t Need Millions of Dollars

Masters of Doom is the story of John Carmack and John Romero creating the seminal games Wolfenstein 3D, Doom, and Quake. It’s an amazing work on so many levels – but primarily because of the exhaustive research the author undertook to tell this story. To re-create the story of the

By Jeff Atwood ·
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gamedev

Rapid Prototyping Fun

This Gamasutra article [http://www.gamasutra.com/features/20051026/gabler_01.shtml] highlights some intriguing real world experiences in rapid prototyping: > The project started in Spring 2005 with the goal of discovering and rapidly prototyping as many new forms of gameplay as possible. A team of four grad students,

By Jeff Atwood ·
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