game developer

game development

Game Development Postmortems

I've written about the value of project postmortems before. Still, getting a project postmortem going (or, if you prefer your terminology a bit less morbid, a project retrospective) can be a daunting proposition. Game Developer Magazine's postmortem objectives offers a helpful template for conducting a postmortem

By Jeff Atwood ·
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game development

So you want to be a Game Developer

I’ve often said that game development is the most difficult kind of software development. It tends to be very low level coding, on unusual hardware platforms, and you have to constantly optimize for performance and “fun” – whatever that may be. Consider the complexity of one small facet of game

By Jeff Atwood ·
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