development tools

game development

Game Development Postmortems

I've written about the value of project postmortems before. Still, getting a project postmortem going (or, if you prefer your terminology a bit less morbid, a project retrospective) can be a daunting proposition. Game Developer Magazine's postmortem objectives offers a helpful template for conducting a postmortem

By Jeff Atwood ·
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programming languages

Programming Fonts

Mike Gunderloy’s book, Coder to Developer, suggests, as part of configuring your IDE, that you explore programming specific fonts. I was intrigued, because I hadn’t ever considered that. I’ve been using Courier New 9 for years. A little searching turned up a few links: * this programming font

By Jeff Atwood ·
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